|Old Okami Review: Unleashed
||[May. 25th, 2008|10:11 pm]
Here is an old Okami review i wrote when it was first released in America, written on the 1st October 2006. I completly forgot that i wrote one. The original idea for this review was to upload it to Gamefaqs to spread the love. They wouldn't allow it either because of my british grammer or that it was too long. |
Anyways, your looking at a really rough review. I don't think i even edited or made any necessary corrections. Now you know that, hopefully you will enjoy it. :)
Onward to my Review!:
Have you ever wanted to see a watercolour painting flow, live and breath in motion?
If you have, Okami is just for you. Its designed by the wonderful Clover Studios at Capcom, the people who brought us Viewtiful Joe and the also upcoming God Hand.
Okami is a tale of the adventure of the Sun-God Okami Amaterasu, who happens to be a lovable Wolf. Amaterasu has the power to manipulate the environment using a paint brush called the Celestial Brush.With this magical brush you can grow trees, make them bloom, create bombs and slash enemies. That is just a small starter of some of the many celestial powers you will be collecting on your adventure.
The story begins by telling you about a demon called Orochi who has been taking sacrifices from kamiko village (the main village of the game). Every year this happens a Wolf appears, the villagers believe that this wolf is a familier for Orochi, they think he is picking out the sacrifice every year. The people of the village eventually start to call him Shiranui. The 100th year this happens a girl named Nami gets chosen, the man Nagi who is in love with her, takes her place as the sacrifice and heads off to fight Orochi. Shiranui follows him in his tracks and the both team up to defeat and seal away Orochi for good. Unfortunately Shiranui succumbs to the deadly attacks of the demons fangs and dies. Nagi the survivor, takes the limp body of Shiranui back to the village and dedicate a statue to the brave Wolf. A 100 years pass since the dramatic fight between Nagi, Shiranui and Orochi. The seal that keeps the dreaded demon at bay, gets lifted by an unknown person, thus resurrects the terrifying demon and engulfing the world without life and total darkness. Now heres where our adventure begins, the surviving wood sprite and protector of Kamiko Village resurrects the God within Shiranui's statue and the god born is Amaterasu. It's his job to bring back life and warmth to the world to put a stop to the demons. Amaterasu is joined by a small bug creature named Issun who brings much humor to the game aswell as helpful information.
The world itself is full of character, charm and love. Its probably been a long time since ive seen a world so alive with those items interwoven in such a lovely masterful package. When i started this review i said, "have you ever wanted to see a watercolour painting flow, live and breath in motion?" the colours and animations themselves are exactly like that, it is a watercolour painting in motion. A good example of this is when the day itself turns from day to night, the blue sky will be washed over with black paint, its hard to explain but when you will see it with your own eyes you will know what im talking about. Also when you see Amaterasu bringing life to the land, the flowers come into bloom, the rivers beds bursting with water and the flowers blossoming from the trees, your jaw will drop to the floor. Another amazing thing to note, is the constant framerate which will only occasionally drop. Pretty much all the time it is a solid 60fps, just seeing the flowers grow and blossom when Amaterasu running, i realised that why do we needs the next generation when the current generation is making titles like this.
Your probably wondering about how the action takes place and if it works right. Its like this, you will see wandering scrolls moving about on the landscape. When Amaterasu comes into contact with these a battle ensues, you will then be fighting a number of different demons. The different moves and combinations of weaponry and different types of moves will always keep you entertained. If you don't want to fight, they are easily avoidable. The actual adventure and gameplay itself is similar to Zelda. Just don't think its as easily predictable as that, its definitely not a go to dungeon find new weapon use new weapon to beat boss kind of game. As for the difficulty, im not going to beat around the bush..its incredibly easy, which isn't a bad thing. I myself think that it really suits it. There isn't any annoying mind numbing ill-logical puzzles or incredibly over the top difficulty spikes, you will never feel frustrated by playing it, its like playing with heaven itself, no pun intended. The controls themselves are easy, you will be used to them within a couple of minutes, using the celestial brush itself is a bit awkward at first but the more you use it the quicker it is you will be striking combos and different sorts of moves against your many enemies. The celestial brush is activated by holding down the R1 button, then using the left analog stick to move the brush and drawing using square for thin or triangle for thick strokes. The many locations and landscapes are incredibly imaginative, one place you visit a sanctuary inhabited by sparrows and another travelling in the bowels of an emperor.
The music which is composed by Hiroshi Yamaguchi. Wonderful, words can hardly describe this epic pieces of music. The theme throughout is of course ancient japan, like the musical instruments the Shamisen etc. For those of you who have played Shenmue think of the musical pieces you heard there and times how much you liked them by 10 and you have the soundtrack in Okami. The soundtrack released on a whopping 5 cds, thats 5 hours of music. The translation of the text in the game itself is solid, because the game doesn't feature any voices except mumbles, theres a heck of amount of text and none of it ever gets dull or derivative, its all in there nice and snug.
As for the length of the game itself, people could probably finish it in 30 hrs. Which i really don't recommend, if you rush through it you will be missing out on many of the game's delights. I finished it in 40+ and i didn't get all the health dots, moves or weapons & equipment. There's a ton of unlockables, including a full music suit, hi-res art (130+) and production videos (e3, tgs and in-house). You can also save you game after you finish and continue a new game with all your stats and money from your previous journey in the world of Okami. i heard alot of flak about the instruction manual for the US release, because the Japanese version had a coloured instruction manual containing all the lovely art, i haven't seen it myself so im not bias. Regardless of the US manual not being in colour, it does contain a lot of information, it has a small write up of all the meanings for the various kan-ji you will see throughout the game aswell as great descriptions of the many characters, something you wouldn't normally see in most manuals.
I wholeheartedly recommend Okami, if you probably couldn't guess.I have never been so thoroughly swept away in a game in such a long time its such a magical creation, its like watching a Studio Ghibli film, it makes me feel the same way. In fact this is the first major review i have written in the past 4 or 5 years, thats how important this game means to me and i want people like you to know how wonderful it is. Alot of love, blood, tears and creation sweat went into Okami, those guys deserve one hell of a clap. Zelda: Twilight Princess has some serious competition to beat now. So be sure to pick up a copy whenever you can. If you don't own a ps2, this title itself is worth owning one. If you call yourself a gamer pick this. Sorry to all you pal owners but Okami doesn't get a release in Europe till at least February.
TO EVERYONE ELSE WHO HAS A US MACHINE AND YOU DON'T HAVE IT YET!
GET OKAMI! GET OKAMI NOW! DON'T MISS OUT!